STAR CITIZEN LAYS OUT AMBITIOUS FIVE-YEAR PLAN

SGNHUB

Jan 14, 2022

Star Citizen developer Cloud Imperium Games has laid out some ambitious plans for its next five years, following its recent announcement it would drastically increase its Overseas studio capacity over the same timeframe.

In November of 2021, CIG revealed its plan to open an enormous new studio in Europe, which would grow the company's current 400-person team to 1000 by 2026.

Conversation that came up in an interview with a popular Gaming Magazine hinted that chief operating officer Carl Jones said that, by that time, he expects the company to be in development of a sequel to Squadron 42, the long-awaited and much-delayed single-player story adventure featuring well known Hollywood stars.

"By that time we'll be developing the sequel and sequels for Squadron 42," Jones said.

As for when the Squadron 42 will launch, Jones would not commit to a date. CIG boss Chris Roberts has relocated to the UK for the time being to aid in the development of Squadron 42, Jones said, but "it could be one or two years more."

Squadron 42 is currently seven years behind its original delivery target.

And what of Star Citizen, by that time? Word on milestones and new features was thin on the ground, but Jones said he expected the game's lengthy but continually lucrative development to mean CIG would hire even further.

"I think by that time we'll be operating a very large MMORPG," Jones said of Star Citizen in 2026. "So there'll be a lot more publishing resources, a lot more game masters, more player support. That may require us to open facilities in other locations.

"At the moment we don't have any major Asia Pacific presence and that's probably something that will have to come in the long run, because if your game explodes over there, then you really need to start building up teams to service that."

The expectation CIG would expand its current team in Europe - doubling its size there - was also mentioned.

As of late 2021, Star Citizen had passed the $400m funding mark, with money coming in from more than 3.3 million backers.